NATHAN

HONG
FISHER.

[ VIRTUAL PRODUCTION ]

As COVID restrictions have limited the amount of film opportunities in the physical space I'm exploring the growing use of real-time rendering in Unreal Engine and other digital content creation tools like: 3DS Max, Substance Painter, and the Adobe Creative Suite.

Additionally through the use of virtual reality with the HTC Vive and nDisplay I'm shifting my design and narrative skills to work with virtual production workflows, LED volumes, and game design pipelines.

Below is a sketchbook of works in progress and ongoing tests as I continue to explore these new tools and incorporate them into my expertise of practical production.

Short Test //  [Unreal Engine 4.25]